![]() ![]() However, helicopters have less maneuverability than aircraft, also having their engines heat signatures significantly less visible, i.e. Those were more advanced and effective units, like AIM-9L, and R-60. That’s true, as helicopters had been equipping air-to-air missiles in later periods. Helicopters carried rather advanced air-to-air missiles. ![]() We will keep you in the loop, whenever we start working on it. These may possibly appear in War Thunder if we manage to make them easy to use, easy to learn, and without affecting gameplay and game balance. What about airborne radars and radar homing missiles? including subsonic attackers, may possibly appear in the game. We doubt strategic bombers realization is required, though some tactical strike aircraft. Any plans on aviation units like the Tu-95 or B-52? Besides, the addition of specific aircraft doesn’t mean the addition of the whole range of weapons available for it’s real prototype. be added to the game?įurther development towards more modern aircraft is possible, but these additions will be incremental, as it requires precise analysis of vehicle possibilities and their effect on game balance. Looking forwards to your feedback, see you in the skies! We hope that all of these features will make our game more exciting and diverse, and you will like it. We will also add a simulation of a visual detection of a missile launch, that will be displayed in the interface. This will allow a reduction in the range of air-to-air missiles when launched from one helicopter to another and will allow interruption in missile guidance thus keeping primary weapons still useful. Helicopters will receive new types of defense to counter air-to-air missiles: heat flares, exhaust infrared suppression system and counter-optical-electronic systems. New armament types will be introduced not only to combat planes, but to helicopters also. When noticing a missile launch, a targeted pilot could relatively easily evade it with sudden maneuvers or by flying the aircraft against the sun – infrared devices would lose their targets against such bright obstacle.īeing implemented in the game all these features and limitations allow us to believe that the new weapon type will not dramatically change the air battle experience but will add new opportunities that will make gameplay more diverse. To capture a target a homing device needs some time to lock on to a target and all this time the pilot has to hold the target in a pretty narrow sector. The first air-to-air missiles had limited capabilities with capture range and possible overload. However this has not always been the case. If a target is captured by a homing device this usually means that it will achieve a hit. ![]() Modern missiles have great capabilities at finding and homing in to a target and their maneuverability surpasses that of modern jets. Air-to-air missiles have a long history of development, like aircraft. ![]()
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